
3D
IMAGING: PRINCIPLES AND TECHNIQUES
Elliot K. Fishman MD, FACR
Professor of Radiology and Oncology
Johns Hopkins University School of Medicine
Derek
R. Ney
Introduction
Unlike many new technologies that spend time looking for the ideal
application or a problem to solve, CT was quickly accepted into
the medical community with its introduction in the mid to late
1970's. Even with those early 10-12 mm thick sections, both researchers
and clinicians recognized the limitations of an axial display
especially when complex anatomy is to be assessed. The concept
of 3 dimensional imaging quickly became of value to the referring
physicians especially in such applications as craniofacial surgery
(e.g. congenital anomalies) and orthopedic trauma (e.g. acetabular
trauma) (1-7). In those early days, the use and availability of
CT for 3D imaging was limited by a number of factors ranging from
the quality of scan volumes (i.e. thick sections, wide interscan
spacing, long scan times), computing power (i.e. early Digital
Equipment VAX computers for 3D rendering), and primitive 3D reconstruction
algorithms (i.e. early versions of shaded surface display). Despite
these limitations, pioneers including Vannier and Hermann were
able to publish early innovative papers that showed the potential
value of 3D imaging (1-2).
With the continued parallel evolution of CT and computer technology,
the clinical role of 3D imaging has continued to evolve and re-invent
itself. In this chapter we will review the current state of the
art of 3D CT imaging and reconstruction as well as trends and
future directions.
Evolution and Progress
The evolution of computer technology was one of the technical
and social highlights of the 1980's and 1990's. Whether it be
in designing faster computer chips (i.e. Intel Corporation), computer
networks (i.e. Cisco Systems), post processing software algorithms
(i.e. Pixar Inc.), data storage (i.e. EMC Corp) or increased network
bandwidth (i.e. AT&T). Others were developing technologies
that could be put to good use in medicine especially in the evolving
field of medical imaging. This dual use of technology is clearly
defined by the development of volume rendering by LucasFilms (San
Rafael, CA) and later Pixar Inc. (Richmond, CA). The technique
as described in a patent filing by Drebin, Carpenter and Hanrahan
was initially developed as a sidebar to improving animation and
realism in the motion picture industry. (8). It quickly became
clear that this volume rendering technology had uses in any field
where large volumes of data needed to be interpreted and represented
in a format where the information could analyzed easily. Fields
that could take advantage of this technology included the oil
industry for analysis of seismic data, the Defense Department
for analysis of satellite data and medical imaging for the analysis
of medical data like CT. The whole idea of reviewing data, as
a volume became known as volume visualization, a term coined by
Alvy Ray Smith in the mid-1980's.
Applications using volume rendering began moving into the research
and clinical arena by 1986, although at that time hardware constraints
were the single biggest limitation. We initially did our 3D volume
rendering on a Pixar Image computer which with its interface (Sun
3/160 workstation, Sun Microsystems (Mountain View, CA) was able
to process 40 million instructions per second using custom designed
CHAP processors. This came at a cost of 200,000 to 250,000 dollars.
Time per clinical study, which consisted of video loops of 84
frames, was initially 24 hours but soon could be done in under
an hour. Developments over the next 15 years led to significant
decreases in hardware costs while hardware capabilities increased
nearly as quickly. For example, a new video card from ATI Inc.
is 300 times more powerful and a thousand times cheaper than the
Pixar Image Computer. (9). Hardware has moved from large and expensive
computer workstations like those developed by companies like Silicon
Graphics in the late 1980's and 1990's to . a PC-based environment
with dedicated processor boards.
Changes in software also began to take advantage of more generic
software as in C++ and Open GL. Initial systems like the Pixar
Image Computer used system specific microcode while UNIX soon
became the focus of development especially in the era when Silicon
Graphics was the dominant hardware provider. More recently movement
has been away from proprietary UNIX to the Linux and Microsoft
Windows NT world. Whether NT becomes dominant is open to debate,
with the possibility of Linux due to its lower costs, open source
code and advanced capabilities for select applications. Numerous
vendors are looking at or using Linux for their operating system
solution.
Our current workstation is the Multi-modality
Workplace
(Siemens Medical Solutions, Malvern, PA) running InSpace software
in a syngo (Siemens Medical Solutions) environment. This package
runs on a workstation class PC with single or dual processor Intel
Pentium IV Xeon processors, Nvidia Quadro Class Graphics Adapter
and supplemented with special volume rendering accelerator board
for faster processing of large volume datasets. The volume accelerator
is the VolumePro 1000 from TeraRecon (San Mateo, CA), which allows
us to do effectively real time display of datasets of up to 1600.
On this system we use a graphical interface that provides real
time interactivity whether we are in axial mode, multiplanar reconstruction,
volume rendering, MIP or MiniIP evaluation. High quality mapping
of any tissue type is possible and interactivity moves the process
from a secondary interpretation mode to a primary display and
interpretation mode. There are of course a number of other workstations
available whether they are from full medical imaging product line
companies like GE Medical Systems (Advantage workstation), or
workstation only companies like TeraRecon and its Aquarius workstation.
A comparison of the various workstations and hardware and software
solutions is beyond the scope of this chapter. However it is assumed
that in order to do many of the techniques discussed in this chapter
that you have a current state of the art workstation and are familiar
with its use.
One of the topics that has been controversial in the past is the
role of 3D imaging in clinical practice. Many radiologists have
often felt that 3D images were of little value to them, but did
have some value to the referring physician. These radiologists
often commented on the relative lack of quality of the 3D images
when compared to the initial source CT data (transaxial or multiplanar
slices). We would agree that in many cases this was true, but
usually was due to either the poor quality of the initial datasets
usedfor 3D rendering or due to the poor quality of the 3D workstation,
its algorithm or lack of user experience in using the workstation.
This concept of limited value of 3D imaging was also illustrated
by the workflow process in most institutions. That is, the 3D
imaging was done nearly exclusively by technologists with little
if any radiologist input. Although some centers have designed
dedicated 3D imaging labs with dedicated technologists, this has
been an exception, and in most cases the 3D images were generated
in a less than ideal scenario. Although I do believe that dedicated
technologists can do a good job, I believe that in order for 3D
imaging to reach the mainstream that radiologists will have to
take primary responsibility for the entire process. In addition,
it is our experience that a paradigm shift to where 3D imaging
is part of the primary study interpretation that the radiologist
will use at the time of initial inspection of the CT study. This
change will not be a simple one, since it does require changes
in practice, delivery, and workflow. Yet, I would be willing to
go out on a limb and boldly suggest that within 3-5 years this
will become the technique of choice for delivery of our CT services.
To make this prediction come true, there are several important
barriers that must be overcome. The first is a logistical one
namely, the number and location of workstations is limited in
most institutions. Although some of the newer 16 slice MDCT scanners
come with sophisticated 3D post processing software, these are
limited in number and location. PACs workstations are designed
to display axial CT scans but not analyze volume datasets. These
systems are classically designed as mouse driven soft copy systems,
which is fine in an axial slice, based CT world, but is adequate
for today’s 400-1000 slice CT datasets. It is both too expensive
and too cumbersome to duplicate the functions needed with 3D CT
workstations as well as some of the functions with classic PACs
system workstations. The need to merge these two systems into
a truly integrated single workstation will both lower costs as
well as accelerate the move of volume visualization into the mainstream.
Data Acquisition
In one of the refresher courses we presented at RSNA on 3D imaging,
we were quoted as saying that the quality of a 3D image was very
dependent on the quality of the initial dataset. The exact quote
was "garbage in, garbage out" which does not sound very
scientific, but is a good description clearly stating that unless
a quality dataset is acquiredit is impossible to get a good 3D
image regardless of the 3D technique used. The specific protocols
for different applications are addressed in detail in the various
chapters in this book, however several general themes cannot be
over emphasized. There are several key parameters that need to
be optimized in order to be able to obtain the best 3D images.
These factors may be categorized as scan parameters (i.e. slice
thickness, interscan spacing), timing of contrast injection and
data acquisition in contrast enhanced studies, and several other
core study design factors.
The key to high quality 3D imaging is the use of thin sections
reconstructed at close interslice spacing. While our pre-spiral
CT protocol was 4 mm slice collimation reconstructed at 3 mm intervals,
now our typical protocols for a 4-slice MDCT is the use of 1mm
collimators, 1.25 mm collimation, and reconstruction at 1.00 mm
slice intervals. With 16-slice MDCT we typicallyuse .75 mm collimation,
and images reconstructed at 0.5 mm intervals. Specific scan protocols
in regard to kVp and mAs will vary between different scanners
but the selection of parameters must balance image quality with
minimizing patient dose for the study. An up to date listing of
protocols can be found on our website, www.ctisus.com. In cases
where IV contrast is used (cases of CT angiography or other studies
including virtual cystoscopy) the timing and delivery of contrast
material relative to scan acquisition is critical. Optimal timing
of arterial or venous phase imaging is dependent on the proper
acquisition parameters. The use of predetermined timing delays
(i.e. 25 seconds for arterial phase, 55 seconds for venous phase),
timing based on test bolus injections or computer triggered imaging
delays (i.e. preset value of 150 HU in aorta to trigger abdominal
scan) have all been advocated by different authors. A good rule
is to select the best technique for your institution, knowing
that different techniques work best for different applications.
Finally, it is critical to understand the interplay between reconstruction
algorithms and creating quality 3D images. For example, when studying
bone pathology, images with a high spatial frequency reconstruction
algorithm are ideal for bone definition when axial slices alone
are considered. However, when 3D imaging is done, especially with
volume rendering, the use of a high spatial frequency reconstruction
algorithm may result in images with too much noise. We have found
that in select cases, images may need to be reconstructed twice
to provide the optimal datasets for both slice based review and
3D imaging.
Rendering Techniques for 3D Image Processing
Once a quality dataset has been acquired, the rendering technique
is the most important technical determinant of 3D image quality
in most circumstances. (8,10-11). The rendering technique is the
computer algorithm used to transform conventional serial transaxial
CT imaging data into simulated 3D images. Rendering methods can
be divided into two classes: surface based (often using thresholding)
techniques and volume based (often using“percentage”
classification) techniques. The type of rendering technique has
great impact on the quality of the final images in any given 3D
application (12-17).
Either technique consists of three steps: volume formation, classification,
and image projection. Volume formation consists of the actual
acquisition of the imaging data, the stacking of the resultant
data to form a volume, and some preprocessing that varies according
to the specific technique. Typical preprocessing includes resizing
(by interpolation or re-sampling) of each volume element (voxel),
image smoothing, and data editing (e.g., removing the CT table
on which the patient lies). The classification step consists of
determining the types of tissue (or other classifying quality)
that are present in each voxel and is either binary or continuous
in nature. In CT, most voxels can be classified into four basic
types: fat, soft tissue,bone, and contrast enhanced tissue. Other
imaging modalities may yield different categories of classification.
The final step consists of projecting the classified volume data
in such a manner that an image representing a view of the 3D volume
from a chosen viewing orientation is displayed to the user on
the screen.
Most early 3D imaging involved the use of thresholding-based imaging
techniques, since thresholding can easily produce a model of surfaces
of objects within the volume even with limited computer power.
For thresholding classification, each type of tissue to be classified
is assigned two numbers: the low and high thresholds. For a voxel
to be considered as containing that tissue, its signal must lie
within the range defined by the low and high thresholds. Bone
is usually assigned a low threshold around 100 HU and a high threshold
of more than 3,000 HU (essentially the top of the scale for most
CT datasets). (18-19)
To classify the volume, the value or signal intensity at each
voxel is analyzed and compared with the low and high thresholds
for each tissue. If the signal intensity falls between the high
and low thresholds defined for a tissue, the voxel is considered
to contain that type of tissue. If the signal intensity lies outside
the defined thresholds, it is considered to not contain that tissue
type. The defined ranges of thresholds for various tissue types
should not overlap. This classification is binary; that is, it
defines each voxel as containing either 100% or 0% of a given
tissue type, but nothing in between. Each tissue type is assigned
a color (and possibly a level of transparency). Once the volume
has been classified, most thresholding-based algorithms will extract
surfaces from the classified data. A surface is defined as a boundary
between voxels of one tissue type and voxels of another tissue
type. An image can then be generated by defining a viewing orientation,
calculating which surfaces would be visible from such an orientation,
and projecting the information onto a 2D viewing plane. The display
may be reflective, with a simulated light source, or self-luminous,
both of which provide perspective and depth cues.
The thresholding technique of classification has a number of limitations,
the single biggest being that voxels that represent volume averaging
(mixed tissue interfaces) cannot be correctly classified. Volume
averaging is produced when two or more different types of tissue
are present in one voxel. Thus, in CT, a voxel encompassing the
boundary of muscle and bone will contain a volume average of attenuation
values for bone and soft tissue. All imaging modalities will produce
voxels with volume averaging because voxels have a finite size.
With the thresholding classification, it is expected that each
volume element contain one and only one type of tissue.* It is
thus incompatible with volume averaging and incorrectly classifies
voxels that contain volume averaging. The effects of volume averaging
appear in the greatest number at tissue interfaces. Of the voxels
along the periosteal surface of a bone, for instance, many average
both bone and apposed soft tissue. This geometric reality makes
the accurate imaging of surfaces by means of thresholding classification
difficult. Ubiquitous volume averaging makes it difficult to define
a set of the thresholds that will represent a particular surface
as it is modified by anatomic variation and pathologic conditions.
That one must pick a fixed threshold severely constrains this
technique. The threshold that would approximate bone in a healthy
patient, for instance, exceeds the attenuation values for markedly
osteopenic bone, creating artificial "holes" in the
data and the final image. The thresholding technique is also susceptible
to noise introduced in the scan. A small amount of noise can modify
attenuation values, creating a soft tissue voxel out of one that
is actually mostly bone.
All of these disadvantages add up to a number of deleterious effects
on the final image: artificial holes in structures, artificial
contours representing voxel boundaries rather than true tissue
interfaces, artificial fragments of structures floating in space,
and artificial absence or exaggeration of detail such as bone
fractures. The main advantage of thresholding-based imaging is
its speed, since a comparatively small amount of computational
power is needed to generate images in a reasonable amount of time.
From a clinical perspective the limitations of thresholding techniques
is underscored when one recognizes that less than 10% of the actual
image data is represented in the final image. Although most clinical
applications with thresholding based techniques had been with
skeletal applications the technique was also used with variable
success in CT angiography for display of the aorta and branch
vessels. We do not use thresholding technique in our practice
today, and in many ways discussion of this technique may soon
be only is of historical note.
Volume rendering is another technique for 3D display of medical
data that came into use in the late 1980's. Volume rendering has
the advantage that it can display data without classifying it
into rigid all or nothing categories as thresholding does. Volume
rendering is most often combined with a method of classification
termed "Percentage Classification." The key difference
between thresholding classification and percentage classification
is that, in thresholding, it is assumed that each voxel contains
either all or none of a particular tissue type, and no mixtures
of tissues. In percentage classification, it is assumed that a
voxel can contain one or more tissue types and the amount of each
tissue is a continuum between zero and one hundred percent. This
allows percentage classification to more closely approximate true
voxel content in voxels containing tissue mixtures, or volume
averaging. Percentage classification involves examination of each
voxel to determine the amounts (percentages) of each tissue type
present in the voxel. The resultant classified volume data consist
of voxels still representing the percentage of each tissue type
initially present.
The most common method used to determine the percentage contents
is probabilistic classification involving a trapezoidal approximation.
This method for determining tissue-type percentages works well
for CT data (as well as other types of data). For trapezoidal
classification, each tissue type is assigned a nominal value range
that, in theory, represents that tissue type exactly. A voxel
with a signal within that nominal value range is considered to
contain 100% of that tissue. Around this ideal nominal value range,
another range is defined by choosing a high and low point representing
attenuation values at which a voxel would contain none of the
designated tissue. Voxels with signal intensities that lie between
the 0% point and the corresponding 100% points are assigned a
corresponding percentage between 0% and 100%. Thus, a voxel with
signal intensity precisely halfway between the 0% and 100% points
would be assigned 50% of that issue. A voxel with signal intensity
three-fourths of the way toward the 100% point would be assigned
75% of that tissue. All values between the 0% and 100% points
represent voxels in which volume averaging is present (i.e., more
than one tissue is present). This trapezoidal classification models
closely the actual volume averaging in CT voxels.
Once the data have been assigned percentages, they must be further
processed to form a final image. Each tissue is assigned a color
and transparency. Each voxel is assigned a color and transparency
by taking a weighted sum of the percentage of each tissue present
in the voxel and the color and transparency assigned to those
tissues. A final image is produced by casting simulated rays of
light through the volume containing the classified and colored
voxels. As the simulated rays pass through a voxel the color and
transparency of the voxel modulates the color of the ray. The
final result is an image that can be displayed on a computer screen
or film. Volume rendering requires more computer power than surface
based techniques because each voxel in the dataset must be projected
into an image, whereas, with a surface based technique only the
surfaces need to be processed. The final volume rendered images
do not have the significant computer-generated artifacts, found
in surface based/thresholded images. Computer-generated artifacts
tend to engender distrust of 3D images, and, could lead to serious
diagnostic or therapeutic errors. We believe the greater fidelity
of volume rendering combined with percentage classification justifies
the additional computer power required.
In terms of clinical applications, one of the principle advantages
of volume rendering is the ability to vary the opacity values,
allowing selection of specific tissue types in a rendered image.
Opacity refers to the degree with which structures that appear
close to the user obscure structures that appear farther away.
Opacity can be varied between 0 and 100%. High opacity values
can make images that accentuate the surface detail and look somewhat
similar to surface rendered images. A low opacity value allows
the user to see through structures and is especially useful in
looking at bone and soft tissue and its relationship to vascular
structures. One potential pitfall with varying opacity is that
it may change apparent object size, which may be important when
grading stenosis. For example, higher opacity values make objects
appear larger, whereas lower opacity values make objects appear
smaller. Caution then is critical when using volume rendering
for quantitative measurements.
Over the last few years, the medical imaging community has embraced
volume rendering for a wide variety of 3D imaging applications
including CT angiography, Oncologic imaging,Virtual Imaging and
Orthopedics. The increasing power of computer hardware (and a
reduction in its cost) makes volume rendering the technique of
choice for 3D medical imaging.
Another technique we routinely use for CT angiography to supplement
volume rendering is maximum intensity projection (MIP) technique.
(20-21) This technique is similar in principle to volume rendering.
MIP looks at the entire dataset and projects the brightest objects
(highest Hounsfield units) present. Pixels are displayed with
gray scale relative to voxel attenuation. MIP provides no depth
cues and because the brightest structures in the image seem closest
to you, the technique may confuse 3D relationships. MIP cannot
define in detail soft tissue and so has limitations when looking
at details of organs such as the pancreas or liver. MIP however
is ideal for looking at small vessels and may be especially valuable
in organs where vessel mapping is needed but organ enhancement
may be significant. Two examples are defining the hepatic arterial
or venous anatomy as well as defining the renal arteries as they
travel into the renal cortex. MIP does have some limitations,
including a string of beads artifact in small vessels coursing
obliquely through the dataset, and the potential overestimation
of degree of vessel stenosis especially when calcium is present.
Calcified plaque may obscure regions of stenosis and result in
either an overcalling of the presence of stenosis or even suggesting
vessel occlusion.
MIP typically requires editing of the dataset to remove bone,
otherwise vascular mapping can be obscured (i.e. the aorta could
not be seen on an AP projection as the spine would hide it). With
newer workstations editing is fairly rapid so this is less of
a technical issue than it was several years ago. Another modification
of these techniques uses slabs of data rather than the whole volume
to display MIP images. This often eliminates the need for any
significant editing. In our experiences slabs of 20-50 mm usually
work well in the chest or abdomen.
One potential practical advantage of MIP over VRT is that the
implementation of volume rendering algorithms may differ significantly
between different vendors to the point that one may have difficulty
telling if an image is in fact volume rendered. Results in the
published literature may only hold for a specific vendor’s
volume rendering technique. With MIP, the images are more likely
to look similar regardless of the workstation or the end (with
minor variation). Classically because of the impressive flexibility
of VRT, it is has traditionally been harder to train radiologists
or radiologic technologists to become adept with VRT. The flexibility
of VRT can also result in errors especially when VRT is used for
quantification (i.e. measure percent stenosis). Training therefore
is critical before implementing VRT in your practice. However,
on the newer workstations, improved interfaces make the learning
curve no longer a barrier to training and implementation.
Display Techniques
In addition to the rendering technique, an important aspect of
any 3D system is the system functionality in regard to image display
and analysis. The most important issue is the use of real time
interactivity in viewing the datasets. Classic 3D imaging usually
presented the radiologist and referring physician with a preset
selection of views around one or more axis. Interactive real time
rendering at a minimum of 8-10 frames per second, but ideally
at 20 frames per second or more, eliminates the need for this
and the user can choose from an infinite number of classifications
and projections, in real time. This helps the user select the
single best view for any case or application. In addition display
of data in stereo as well as capabilities for fly throughs and
fly around's can prove very useful. Stereo displays are especially
valuable for defining vessel relationships including orientation,
displacement and vessel encasement, particularly when combined
with volume rendering. (22-24). Stereo display conveys perspective
and depth cues by presenting two separate renderings from slightly
different points of view to the left and right eye. This results
in an immediate perception of depth owing to the inherent binocular
capability of the brain (stereopsis). Image separation on a single
computer display is achieved with left and right eye shutter devices
incorporated into eyewear that open and close with alternate frames.
The process requires specialized hardware and software that is
only available on certain systems.
Fly throughs are especially useful in such applications such as
virtual colonoscopy (polyp detection) and for virtual (extent
of tumor, design or placement of a stent, or even planning surgical
reconstruction or radiation therapy). (25-26) This technology
is also being applied to endoluminal evaluation of the bladder.
(27) On a practical note, fly throughs are becoming more popular
with virtual colonoscopy as the user interface becomes both more
intuitive as well as easier to use. The potential limitation may
be the length of time it takes for the radiologist to review such
a study (10-30 minutes).
Use of Color in 3D Rendering
The ability to use color in 3D imaging has been around for a number
of years and in our experience has been used with mixed success.
Color initially was used more as either a marketing tool, or in
order to make the cover of Diagnostic Imaging. Colors were often
chosen more for effect than for clinical utility. The coloring
of organs (i.e. spleen in green, liver in red, kidney in blue,
etc.) may seem interesting to a lay audience, but usually was
done as a way of trying to overcome the poor image quality in
the 3D rendering.
Today color is being used with more impact and with important
implications. Color for fly throughs with virtual colonoscopy
enhance the realism of the dataset and are now becoming standard.
Similarly, fly throughs of the airway or bladder also have increased
value when appropriate color schemes are used. We have also found
that color can be used with vascular imaging to enhance the 3D
detail and spatial relationships especially when images are put
on film or slides (or in a textbook). The careful use of color
can accentuate pathology and detail when used correctly. We have
also found that color may enhance the 3D effect on a dataset when
used with shading and changing the lighting model.
Another application of color is when imaging patients with orthopedic
hardware. We have found that using blue to color the metal implant
allows us to obtain 3D images that are easy to evaluate. Applications
range from post acetabular fracture repair to spinal screws to
total hip replacement.
Finally, varying the lighting model (position of the virtual source
and amount of shading) can enhance images when applied in select
applications. We have found this to be especially true when imaging
the skin in craniofacial applications or when looking at colonic
folds.
Conclusion
The advent of 4 slice then 8 slice, and finally 16 slice helical
CT has provided the impetus for many changes in CT applications
and implementation of study protocols. The impact has especially
been felt with the ability to isotropic datasets which can be
visualized as a true volume in a three dimensional world. In order
to take advantage of this revolution in CT, the radiologist must
develop not only an understanding of the technical details of
3D imaging and the available rendering algorithms, but also a
hands-on knowledge of how to use it in clinical practice. Many
of the chapters in this book will address these applications and
will focus on the changes that this new technology is bringing
us today. Equally exciting is the continuing evolution that the
future will to this field. Our recommendation is to embrace these
changes and move forward in this brave new world of volume imaging.
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